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Devlog
Super Spacewar!
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Devlog
Documentation
May 26, 2023
by
Codemyster
Super Spacewar! differs considerably from the initial vision laid out in it concept document. The original title, Super Starfighters, was chosen to separate this game from its predecessor, as it was m...
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Polish and UI
May 26, 2023
by
Codemyster
With the core gameplay now working, it was time to add a user interface, and incorporate a proper gameplay loop. At his stage, the goal was to create a minimal UI, that allows the player to start, pau...
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Presentation and Graphics
May 26, 2023
by
Codemyster
At this stage, all the art assets and particle effects used in the game have been those created for the original Spacewar! and I intended to continue using them to keep the overall theme of the game c...
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Weapons and Power Ups
May 26, 2023
by
Codemyster
The next defining feature of the Super Spacewar! is the addition of new weapons and power-ups. The goal was to create as many unique weapon types as I had time for over the course of development. The...
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Local Multiplayer
May 26, 2023
by
Codemyster
After refining the player movement, it was time to extend these controls to a second player. Unity’s new Input System includes a Player Input Manager, that is designed to allow for easy implementati...
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Player Movement
May 26, 2023
by
Codemyster
Development for Super Spacewar! effectively began with a previous rendition of Spacewar! developed over an impromptu weekend game jam several weeks prior; a pizza fuelled passion project that would ul...
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Game Testing
May 20, 2023
by
Codemyster
Following this week’s testing session, several major changes were made to the game, most evidently regarding player movement and controls. Whilst opinions about the new control scheme were mixed, ma...
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Game Concept
April 14, 2023
by
Codemyster
Super Starfighters “Power up your starfighter and make the jump to lightspeed in this deep space dogfight between you and your friends. - oh, and watch that re-entry, it’s a little bumpy.” Genre...
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