Week 2


In the second week of development we modified the stage to demonstrate the cyber world motif that we are going for. We also added a simple score counter displaying how many ring-outs you have and an indicator for your boost as a placeholder for the UI elements we have planned.

We also added an invincible state upon respawning to prevent being hit unfairly.

Levi: One problem I encountered when trying to make the car transparent was not figuring out how to edit the alpha of the car's material to make it see-through. Instead I made a separate material that the car briefly swaps to. As you can see in this picture the car's shader gets all messed up.