Week 2
Dodgem.io » Devlog
In the second week of development we modified the stage to demonstrate the cyber world motif that we are going for. We also added a simple score counter displaying how many ring-outs you have and an indicator for your boost as a placeholder for the UI elements we have planned.
We also added an invincible state upon respawning to prevent being hit unfairly.
Levi: One problem I encountered when trying to make the car transparent was not figuring out how to edit the alpha of the car's material to make it see-through. Instead I made a separate material that the car briefly swaps to. As you can see in this picture the car's shader gets all messed up.
Dodgem.io
Status | Prototype |
Authors | Codemyster, levisgames, Jazzicon |
More posts
- Week 6 - Making ImprovementsMay 31, 2024
- Week 5 - Preparing for TestingMay 31, 2024
- Week 4 - Voxels and Optimisation PurgatoryMay 20, 2024
- Week 3 - Local Multiplayer and Controller SupportMay 19, 2024
- Week 1May 05, 2024