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Devlog
Week 6 - Making Improvements
May 31, 2024
by
Codemyster
Week 6 - Making Improvements Following the testing session last week, I made a ton of optimisations and improvements to the game. There was a concern amongst testers with the amount of lag, especially...
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Week 5 - Preparing for Testing
May 31, 2024
by
Codemyster
Week 5 - Preparing for Testing This week we will be conducting a testing session amongst the teams, and with the voxel generation taking up so much time, it was a scramble to get everything completed...
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Week 4 - Voxels and Optimisation Purgatory
May 20, 2024
by
Codemyster
Week 4 - Voxels and Optimisation Purgatory This week I was determined to tackle the biggest challenge of this project, implementing procedural level generation and deterioration. Going into it I wasn'...
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Week 3 - Local Multiplayer and Controller Support
May 19, 2024
by
Codemyster
Week 3 - Local Multiplayer and Controller Support This week I began implementing managed local multiplayer using Unity's input system package. I had previously used the input system in my KIT109 games...
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Week 2
May 05, 2024
by
levisgames
In the second week of development we modified the stage to demonstrate the cyber world motif that we are going for. We also added a simple score counter displaying how many ring-outs you have and an i...
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Week 1
May 05, 2024
by
levisgames
For the first week we made a simple playing field with two movable cars that can bump into each other. The cars are equipped with a simple boost and the walls of the stage have a health value and will...
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